Shape
shapeThe method is used to specify what kind of graphics the point layer draws, such as drawing triangles or squares, text, icons, etc.
shape(fillShape: IFillShape)
Point layer’s ground-mounted geometric shapes, such as circles, squares, triangles, etc.
🌟 If you are using a simple dot layer, it is recommended to usesimplereplacecirclefor better performance.
// Various shapes supported by shape
type IFillShape =
| 'circle'
| 'square'
| 'hexagon'
| 'triangle'
| 'pentagon'
| 'octogon'
| 'hexagram'
| 'rhombus'
| 'vesica';
layer.shape('circle');
shape(column: IColumn)
The point type is a vertical map pillar.
type IColumn = 'cylinder' | 'triangleColumn' | 'hexagonColumn' | 'squareColumn';
layer.shape('cylinder');
layer.shape('triangleColumn');
layer.shape('hexagonColumn');
layer.shape('squareColumn');
shape(‘simple’)
simplePoint sprites are special point layers that always face the camera and are limited in size by the device.
layer.shape('simple');
shape(‘dot’)
dotPoint sprites are special point layers that always face the camera and are limited in size by the device.
layer.shape('dot');
shape(field: string, ‘text’)
To draw text, the first parameter is the field in the value, and the second parameter is fixed totext。
const point = new PointLayer()
.source([{ lng: 120, lat: 30, name: 'test' }], {
parser: 'json',
x: 'lng',
y: 'lat',
})
.shape('test', 'text');
shape(iconName: string)
shapeThe value isscene.addImageThe name of the globally added image resource.
scene.addImage(
'00',
'https://gw.alipayobjects.com/zos/basement_prod/604b5e7f-309e-40db-b95b-4fac746c5153.svg',
);
scene.addImage(
'01',
'https://gw.alipayobjects.com/zos/basement_prod/30580bc9-506f-4438-8c1a-744e082054ec.svg',
);
scene.addImage(
'02',
'https://gw.alipayobjects.com/zos/basement_prod/7aa1f460-9f9f-499f-afdf-13424aa26bbf.svg',
);
const imageLayer = new PointLayer()
.source(
[
{
longitude: 120,
latitude: 30,
name: 'name',
},
],
{
parser: {
type: 'json',
x: 'longitude',
y: 'latitude',
},
},
)
.shape('name', ['00', '01', '02']) // shape 支持映射写法
.size(25);
scene.addLayer(imageLayer);
const imageLayer2 = new PointLayer()
.source(
[
{
longitude: 122,
latitude: 30,
name: 'name',
},
],
{
parser: {
type: 'json',
x: 'longitude',
y: 'latitude',
},
},
)
.shape('00') // shape 直接传值
.size(25);
scene.addLayer(imageLayer2);
shape(‘radar’)
const layer = new PointLayer()
.source(
[
{
lng: 120,
lat: 30,
},
],
{
parser: {
type: 'json',
x: 'lng',
y: 'lat',
},
},
)
.size(25)
.color('#f00')
.shape('radar')
.animate(true);
🌟 Radar chart needs to be set upanimatefortrue